Stage A
Initial Balance
0 pulls

Add up your Wuthering Waves pull resources in one place.
0 pulls
Total Pulls
Projected total
-
Owned now plus income up to the projection deadline.
Still to come
——
Deadline
None
Time left
——
Whole pulls only. Partial currency stays in your balance and is never rounded up.
Account compositionTotal Pulls
Nothing counted yet. Enter your balances to see your pulls.
Stage A
0 pulls
Stage B
0 pulls
Changes since initial
Stage C
- pulls
Estimated additions
Snapshots, not sums: Forecast already includes Current.
In hand is a balance you typed in. Converted is currency turned into pulls. Shop-limited is capped by shop slots. Flexible can go to more than one banner and is counted once.
160 Astrite = 1 pull. 8 Afterglow Coral = 1 Tide. 70 Oscillated Coral = 1 Tide, up to 7 per Tide type each patch.
| Currency | Current | Event credits (in current) | Events projected | Endgames projected | Daily forecast | Weekly forecast | Subscription forecast | Forecast |
|---|
Key assumptions
Sets game dates and reset times for every daily, weekly and subscription calculation.
Worked out from the patch dates, so it changes by itself when a new patch starts. Used for Oscillated Coral shop slots.
Now -
One deadline for every projection: a custom date or anything on your timeline.
Server time. A time before the 04:00 daily reset counts the previous game day.
160 Astrite = 1 pull.
Lunite is not counted.
8 Afterglow Coral = 1 Tide.
70 Oscillated Coral = 1 Tide. 7 shop slots per Tide type each patch.
Used only to split your redeemable purchases between banners. The total never changes.
Add or subtract currency you gained or spent outside astrite.app. It is not income and changes only that balance.
Net change since initial
Daily, weekly and subscription Astrite. Server: - Change
First-time setup
Mark each current reward already included in the Astrite you entered; unmarked ones stay claimable. Nothing is added or removed.
Choose your server first so the game date and weekly reset can be found.
60 Astrite per day.
Today
Unavailable
160 Astrite per weekly cycle. Resets: server rules.
This week
Unavailable
On: a cycle that has started by the deadline counts once. Off: only cycles that end by the deadline count.
90 Astrite per eligible day, until expiry or the deadline.
Today
Unavailable
Include today if you haven’t claimed it yet. It updates as days pass.
Auto-filled from eligible elapsed claims. Adjust if you missed any.
| Item | Before | After |
|---|
Track event rewards and collection progress.
Event Import Schema (format version 2; format 1 files still import as regular events). Events only; never balances. Copy the schema or example into an AI assistant, paste its JSON here, and check its sources: AI research can be wrong.
No events yet. Add one, or import event JSON.
Recurring endgame cycles. Collected is your progress; Credited is already in your balances. Nothing is credited automatically.
No server is selected, so cycle boundaries are read as UTC. Pick your server so resets land on the right moment.
Endgame Import Schema (format version 1). Definitions only: no progress, history or balances. Copy the schema or example into an AI assistant, paste its JSON here, and check its sources. The example’s dates and amounts are illustrative, not official.
No endgames yet. Add Tower of Adversity, Whimpering Wastes or Endstate Matrix, or import endgame JSON.
Events, banners, patches, milestones and endgame resets by date. Milestones are reminders and add no rewards.
Timeline/Deadline Import Schema (format version 1). Independent banners, patches and milestones only: no rewards, no balances. Events and endgames already appear here, so don’t repeat them. Copy the schema or example into an AI assistant, paste its JSON here, and check its sources.
Nothing on the timeline yet.
A savecode is a snapshot of this workspace. Paste it on any device to continue. It isn’t linked to your game account, and anyone with the code can read it.
Save to generate a code, or paste one here to load it.
You’ve changed values since this code was saved. Save again to include them.
Adds this patch’s events, banners, dates and endgame cycles you don’t have yet. Never changes your balances or entries; differences wait for your decision, and deleted entries stay deleted.
A copy of this workspace kept in this browser, so you can pick up where you left off. It stays on this device; copy a savecode to back up or move your data.
No cached save
Save keeps your Initial Balance, so changes keep being measured against it. Save as new initial makes today’s balances the new Initial Balance. Balances and claim history are not changed.